Whether you enjoy armchair quarterbacking, backseat driving, second-guessing, reproducing art, being a devil's advocate, cover singing, or acting out parodies of public figures, using role play strategies can breathe new life into your teaching. Not only can role playing strategies engage students (Vizeshfar, F., Zare, M., & Keshtkaran, Z., 2019), they can connect students and … Continue reading Role Play Strategies to Increase Student Connections & Content Relevance
This is the first edition in what I'm referring to as the "Maker Space Online" series--a set of short videos sharing the basic elements of teaching strategies. Examples are included for you to use as a guide for creating activities in your course--regardless of your teaching modality! This week's edition shares an adaptable formula to … Continue reading Maker Space Online–Use this easy formula to create engaging discussions in your course!
As finals week approaches rapidly, unsettling changes for many students, faculty, and staff with the emergency move to remote teaching have not slowed down. For many students, course format shifts, limited quality study time and space, and often overwhelming Covid-19 caused changes makes preparing for final exams and projects seem an impossible task. For faculty, … Continue reading Focus on Closure, Not Assessment for Student Success
If humor is the best medicine, what does it cure? If a picture is worth 1,000 words, how much is a cartoon worth? Last week at the 2019 Association for Educational Communications and Technology annual conference, CaptainBigIdea.com, a.k.a. Dr. Thomas Royce Wilson, had us laughing for an hour with his visual and humorous approach to many … Continue reading Humor is the best medicine
“What are the top three things you love about technology?” is a question I’ve posed to hundreds of pre-service teachers I’ve taught as part of an icebreaker for the overview to ed tech class. “Netflix” has made the list of almost every one of them. 92% of college students have access to a Netflix … Continue reading Netflix: When words are not enough
Written by Andrew Peterson Education can learn a lot from game design and development. Let's talk about feedback for a moment. Oftentimes when I'm feeling silly, I like to imagine a game that is designed to give feedback like a poorly designed or facilitated course. Allow the player to do anything in the game, and … Continue reading Feedback loop de loops
During her 2012 Ted Talk entitled “Connected, but alone?” Sherry Turkle proclaimed, “technology is making a bid to redefine human connection.” Because we have learned to rely on technology to compensate for feelings of vulnerability, it has become increasingly common for humans to be satisfied with the false sense of connection provided by technology and … Continue reading Getting Connect-ED
Teaching to the student’s level and reaching new depths - online. Whether a life preserver to a new swimmer, a parent holding the hand of a new walking toddler, a teacher in a classroom, or a coach to an Olympian, to move the person further one will: Meet the student where they are. Teach new … Continue reading Be the Life Preserver
As I was designing my course last summer, I could not help but to wish that all of my students learned like me because it would make my life easier when prepping my course. I reflected on all of my scholarly success, how hard I worked to get where I am, and how these students … Continue reading Who Are You Calling a Narcissist?
Building a sense of community and reflecting university culture in online courses is a consistent challenge for higher education faculty. Although it’s clear that student-faculty interactions both in and out of the classroom enhance student learning experiences and success in college (Astin, 1993; Pascarella, 1980; Pascarella & Terenzini, 1991, 2005), faculty often struggle with replicating … Continue reading Using Social Media to Foster Class Culture and a Sense of Community in Online Courses